AI Insights · Timothy · October 2022
Top High Fantasy Games Performance in Denmark Q3 2022
Discover how the top 5 high fantasy games performed on unified platforms in Denmark during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top five high fantasy games in Denmark showcased varied performance metrics in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of each game's performance.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw a gradual rise in weekly revenue, peaking at approximately $9.8K in late August. Weekly downloads experienced a significant increase mid-quarter, hitting a high of 3.1K in late July, while active users grew consistently, reaching over 10K in the same period before stabilizing around 9.4K by the end of September.
Diablo Immortal by Blizzard Entertainment, Inc. had its highest weekly revenue of around $23.6K in early July, followed by a gradual decline to approximately $13.9K by the end of September. Downloads peaked at 3.5K in mid-July but saw a significant drop to around 625 by the end of the quarter. Active users fluctuated, reaching a peak of 11.5K in mid-July before settling at around 6.8K in late September.
Rush Royale: Tower Defense TD from MY.GAMES B.V. demonstrated a strong start with weekly revenue peaking at $11.1K in late July, but it dropped to approximately $3.4K by the end of September. Downloads followed a downward trend from a peak of 1.8K in mid-July to about 586 by late September. Active users remained relatively stable, ranging between 10K and 13K throughout the quarter.
Clash of Clans by Supercell maintained a robust performance with weekly revenue reaching a high of approximately $46.1K in early August before fluctuating and ending at around $33K in late September. Downloads remained consistent, averaging around 1K weekly. Active users showed a slight increase towards the end of the quarter, peaking at about 223K.
Evony by TOP GAMES INC. saw its highest weekly revenue at around $15.9K at the beginning of the quarter, with a general decline to approximately $11.4K by the end of September. Downloads were relatively steady, peaking at 1.6K in mid-July. Active users increased from 5.3K in late June to around 7.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.